Super Mario Galaxy – Review


Super Mario Galaxy is an all ’round complete and energetic game that continues Nintendo’s mantra of quality releases and strong gameplay aesthetics. It continues the Mario adventure series in terrific fashion and a stellar addition to any Wii console.

With Nintendo in the spotlight recently regarding the poor sales of their flagship “next-gen” console, the Wii U. We look back at some of the most outstanding games to appear from Nintendo on their consoles. With analysts and pundits alike, calling for Nintendo to end their hardware production and focus on software and releasing it on competitor hardware, we want to remind everyone why Nintendo is so great at what they do. Super Mario Galaxy is one of them. The pioneering Mario game for the Wii was released in 2007 and  is the first 3D adventure game in the series since Super Mario Sunshine on the GameCube.

SMG takes advantage of the Wii’s motion controls and integrates in into the series beautifully, in a way that had previously never been done in a Mario game. The game utilises the Wii’s powerful processor to implement many gameplay features that could never been possible before. The main gameplay feature being the manipulation of gravity, and harnessing it to solve puzzles and complete objectives. Using a variety of new and interesting power ups, some of which brand new to the Mario series, Flower Power (Fire & Ice), Bumble Bee, Boo Mario, and the Red Star (which allows you to fly) among others.


As the name suggests, SMG takes place across multiple galaxies. All of which are different and contain a dominant theme, Forest, Desert, Ice, and Haunted planets, even a nice beach planet. SMG looks incredible on the Wii and is a vast upgrade on its predecessor in the 3D adventure saga, visually. Its vibrant and colourful, everything you would expect from a Mario game. You are taken to the main hub of the game, which is a sort of space ship. From here, you access the galaxies that are available to you and unlock further by collecting a certain number of stars from a planet in each galaxy. Each galaxy is split into 2 or 3 planets which you can choose to explore and collect stars in order to re-power the ship and ultimately rescue Princess Peach from Bowsers evil clutches (*Shock).

WHilst in the galaxies, you come across special comets, “Prankster Comets” that change the gameplay of a planet. These range from “Speedy Comets” to “Daredevil Comets”. Speed runs, fast foes, and one hit kill are just some of the effects of the comets. The only drawback to this feature is that it repeats itself based on a star that you may have gotten before, meaning that you are simply repeating yourself in order to get another star, which can become repetitive quickly, seeing as the comets appear on each planet and come in random order. There is many hours packed into SMG, 10+ on average to complete the main game. Boss battles are also a great feature of the gameplay, if not a little too easy, even for a Mario game. The standard boss battle formula applies, that of which for many adventure game, identifying a weak spot and balancing small enemies whilst focussing the Boss. Standard platformer stuff, but with very imaginative battles across various landscapes and exo-planets.


A 2nd player can join the action, but only to control a nunchuck, which is used to collect colourful gems, which are used to unlock further planets and also can be fired at enemies and bosses to slow or stun them, which can be taken advantage of by another player which adds to the fun. Of course the plot isn’t exactly the most imaginative nor has it never been seen before in a Mario title (in fact it could be argued that it’s the exact same in every single Mario title). But you don’t play Mario games for the intricate story line or impending plot twists. You play these titles because they are brilliantly imaginative, gameplay wise.

The planets are short in length, which helps the game from feeling like its dragging out. Quickly rotating planets in a multi-linear style. The worst enemy you will come across in the game is not a natural enemy, but the camera and controls. The camera can sometimes play-up when the gravity changes polar positions, or the controls when you transgress to another side of a planets, this is normally where both the camera and controls can flatline. Fortunately you can realign the camera to directly behind Mario’s head, which can often be disorienting, especially if being chased by enemies.

Super Mario Galaxy is superb example of Nintendo’s pride in its console releases and first party software. SMG needs to be in every Wii owners collection, and also offers incredible nostalgic value of the 3D platformers of the past, and continues the franchise outstandingly. Any fans of traditional adventure platformers need to own this game. The graphics are sublime, and the Wii motions controls are a great compliment to its gameplay. Its addictive and proof that Nintendo need to succeed in the Games industry, for the sheer determination to produce quality titles such as this.


• Wii Motion controls are fun • Imaginative bosses & planets • Vibrant & Colourful • Continues the franchise perfectly • Introduces new mechanics and gameplay at a fine pace • Just the right length •


• Camera & Controls can be disorienting at times •



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